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Crystal castles game 2004
Crystal castles game 2004








crystal castles game 2004

Other enemies, such as the balls, skeletons and ghosts must be avoided. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Some levels contain a large pot of honey. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Gem Eaters will devour any gems they reach before the player. Some enemy types move around the levels randomly, while others will actively chase Bentley. Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man".

crystal castles game 2004

↑ Crystal Castles in the database of, accessed on December 11, 2010.Arcade Video game published 39 years ago: Crystal Castles © 1983 Atari.PlayStation 2 on Atari Anthology (2004).Atari home computer (1988) - rare XE cartridge.

#CRYSTAL CASTLES GAME 2004 SOFTWARE#

  • ZX Spectrum (1986, US Gold) - monochrome graphics, ported by Andromeda Software.
  • crystal castles game 2004

  • Amstrad CPC (1986, US Gold) - ported from Andromeda Software.
  • Atari ST (1986, Atari) - ported from Andromeda Software.
  • Commodore 64 (1984) - 2 versions (Atarisoft, Thundervision).
  • The game was so successful that conversion kits for other arcade devices were available.
  • All of the music was classical ( Nutcracker Suite and 1812 Overture by Tchaikovsky, Mephisto Waltz by Liszt).
  • The high-score initials appear as a block graphic in the next game.
  • When Bentley Bear loses a life, different speech bubbles appear depending on the remaining number, like in a comic (BYE, OH-NO or OUCH).
  • The game was very popular and successful.
  • Witch Mathilda (the character has to find a hat to kill).
  • The game consists of ten levels, the first 9 with four locks each, level 10 is only one lock. There are stairs, elevators, tunnels as shortcuts and invisible teleporters. There are some opponents who collect stones themselves and over which you can fly at the push of a button.

    crystal castles game 2004

    When all gems have been collected, you get to the next level. A trackball was used for control in the arcade version. The player controls a bear named Bentley Bear, and has to pick up gems in a three-dimensional castle by walking over them.










    Crystal castles game 2004