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Players will want to have access to a close-up melee weapon, a ranged weapon, several healing items, and even some armor before they decide to go out exploring. This means that when going out to look for resources or food players should ensure that they are properly equipped to handle anything that is thrown at them. Many AFK players can be found near the beach or laying on the ground, so players should take advantage of this.īe Prepared For A Fight At All Times - This kind of goes hand in hand with considering everyone to be hostile, but players should always be prepared to fight. In many circumstances, the best option is to kill and harvest sleeping or defenseless players and harvest their meat. Hunting other animals is an effective strategy, but when starving there isn't enough time to track down a deer or pig. Farming will up far too much time out of the player's day and it's pretty likely that some other player will steal the crops they worked so hard on. As a solo player, it can be very difficult to come across regular supplies of food in the earlier hours of a game.
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Raiding larger bases alone is recipe for disaster.ĭon't Be Opposed to Going Cannibal - Is this gross? Yes. More often than not the only time that the player should fight when woefully outnumbered is if they are defending their base directly or there is no other method of escape. A one-on-one or one-on-two fight is no big deal if the player has decent weapons and armor, but even well-equipped players should avoid picking a fight with a whole squad. The larger a base is then the bigger a target it will become for a group of raiders, whereas a smaller but sturdier base will be easier to defend against the smaller groups of players it will attract.Īvoid Fighting a Losing Battle - Killing other players for their loot is half the fun of Rust, but solo players will only want to fight when they are certain they can win. Even if the player has enough to build themselves a decently sized base at this point they will want to avoid doing so until they have all the resources required to construct something capable of protecting them from well-equipped players. The better idea is to build a base as small as possible that is still secure enough to hold all of the player's gear. Keep Things Small - Once the player decides to build their own place they won't want to build anything extravagant at first. The player can then collect any resources nearby to gather enough to construct their own base exactly where they wish.
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#Rust video game install
The player can then fix them up for a small amount of resources and install their own bedroll to respawn in if they die. When trying to gather some gear in the early hours of the game the player should keep an eye out for mostly intact bases that have already been raided. It may even be a good idea to try and craft some decent clothes as quickly as possible and rush to the snowy part of the map because less players will spend time there.ĭon't Build Immediately - While it may seem counterintuitive to not build a base to store extra gear at first, this can really wind up being a waste of time and resources for a solo player. Solo players should instead choose to flee as far from these areas as possible to ensure that they aren't hunted down by roving gangs of players. These are places where large amounts of players will congregate and enemy groups will probably choose to build their bases. Run As Far From High Population Areas As Possible - One of the biggest mistakes that a player can make early on in Rust is deciding to hang out in the spawn area or spending time near monuments on the map. By picturing everything as hostile the player can ensure that they will survive for much longer.
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This means that a solo should never risk trusting another player until they are settled down and in a position to defend themselves should someone turn on them. While not every player in the game is a homicidal maniac, everyone has the potential to be. Think of Everything as Hostile - The first thing for players to get in their head is that any creature or player that they come across should be considered a hostile combatant.
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